The BITPICT Computation System - Sample Rule Sets -

Introduction

Rule Transformation (Symmetries) Key

Rules for Count Connected Components - 1

Rules for Count Connected Components - 2

Rules for Find Longest Stick - 1                                                                                                                   (complete)

Rules for Find Longest Stick - 2

Rules for Balls and Ramp                                                                                                                    (complete)

Rules for Maze Walker                                                                                                                    (complete)

Rules for Logic Gates ("revisited") - 1a                                                                                                                  (complete)

Rules for Logic Gates ("revisited") - 1b

Rules for Logic Gates ("revisited") - 2

Rules for Logic Gates ("revisited") - 3

Rules for A to B around Obstacle - 1                                                                                           

Rules for A to B around Obstacle - 2

Rules for A to B around Obstacle - 3

Rules for Paint THE END - 1 (complete)

Rules for Paint THE END - 2