The BITPICT Computation System- Sample Rule Sets -
Introduction
Rule Transformation (Symmetries) Key
Rules for Count Connected Components - 1
Rules for Count Connected Components - 2
Rules for Find Longest Stick - 1 (complete)
Rules for Find Longest Stick - 2
Rules for Balls and Ramp (complete)
Rules for Maze Walker (complete)
Rules for Logic Gates ("revisited") - 1a (complete)
Rules for Logic Gates ("revisited") - 1b
Rules for Logic Gates ("revisited") - 2
Rules for Logic Gates ("revisited") - 3
Rules for A to B around Obstacle - 1
Rules for A to B around Obstacle - 2
Rules for A to B around Obstacle - 3
Rules for Paint THE END - 1 (complete)
Rules for Paint THE END - 2