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Visualizing Complexity: Getting from Here to There in Complex Problem LandscapesBarbara Mirel Leif Allmendinger 7:00pm Software for complex problem solving often dazzles people with its advanced features and alluring displays, but when put to the test in everyday workplaces, it often comes up short- rarely capturing or evoking user's own models of their work in context. Nor does it give users the control they need to arrive at solutions with confidence. In this talk we look at experienced problem solvers who are experts in their own domains. We describe basic processes people use when they solve problems- the interdependent data ordeals, wayfinding, and sensemaking activities that make up task landscapes, surrounding various main phase actions in specific patterns of inquiry. In a case study, we present a series of diagrams describing pattern-based models of user work to show how an expert works with large volumes of multidimensional data to arrive at answers that increase the efficiency, productivity and profitability of her firm. We focus on a major problem in designing for complex problem solving: How to visually depict models of work so they capture the ways in which problem solvers vary in the tasks, emphasis, and sequencing they configure for specific investigative goals and contextual conditions. We describe how designing models of work as patterns of inquiry (socio-technical patterns) and framing them as task landscapes can lead to useful software designs for complex problem solving, a dire need in today's market. Unlike diagrams of task sequences, hierarchies, or workflows, landscapes
of inquiry patterns bring out the drama (interactive narrative), synergy
and bounded openness of complex problem solving. By creating them with
their teams, interaction and information designers recognize that software
needs to give users the freedom to put different faces on similar landscapes
and traverse them without interrupting the completeness and coherence
of their inquiry. It needs to evoke and create available moves and strategies
at the level users conceive of them and give users enough autonomy and
ease of choice to allow them to function in real world situations. About the SpeakersBarbara Mirel, a visiting associate professor and research investigator
in the School of Information at the University of Michigan, is the author
of Interaction Design for Complex Problem Solving: Designing Useful and
Usable Software (Elsevier/Morgan Kaufmann,2003) and is the co-editor of
Reshaping Technical Communication. Leif Allmendinger is associate professor of visual communications and design division head at Northern Illinois University. His areas of research include visual human-computer interface, interactive exhibits, and interactive diagrams. Professor Allmendinger holds a Master of fine arts degree from Rhode Island School of Design and has completed special studies in computer graphics at Brown University |
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