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University of Michigan School of Information



542 - Introduction to Health Informatics

Introduction to Health Informatics --- Introduction to concepts and practices of health informatics. Topics include: a) major applications and commercial vendors; b) decision support methods and technologies; c) analysis, design, implementation, and evaluation of healthcare information systems; and d) new opportunities and emerging trends.

544 - Introduction to Statistics and Data Analysis

Introduction to Statistics and Data Analysis --- The purpose of this class will be to provide students with a basic understanding of statistics, that is the ability to describe various populations and draw inferences about them. It should also sharpen individual intuition about how to read data, interpret data, and judge others' claims about data. It should be useful to a wide variety of students both as preparation for more advanced courses and as a means to professional advancement. Specifically, skills to be developed are: 1. Abilities to characterize population data intuitively for oneself and others. 2. Ability to draw conclusions and novel inferences from population data. 3. Ability to check assumptions of others' claims and debug their putative "facts". 4. Ability to look for correlations while controlling for confounding effects. 5. Overall, the chief objective is to demystify the process of inquiry into what isn't known.

547 - Engaging with Communities

Engaging with Communities --- Information-based community engagement work requires a special set of knowledge, skills, context sensitivity, self-awareness, and comportment. This course provides multidisciplinary approaches to soliciting, identifying, and meeting community needs to ensure truly collaborative endeavors. As a client-based course, it examines the principles, methods, and ethics to respectful, informed, and beneficial community collaboration across the engagement's lifecycle. It will highlight contextual inquiry, relevant data gathering and analysis methodologies, user centered design, project management, conflict resolution, relationship building, and other approaches to join student skillsets with community knowledge and expertise to best ensure pertinent, usable, and sustainable inputs. We will unpack key issues that can enhance, impair, and even derail engagement such as power dynamics, trust, social identities, race and class, and cultural and professional humility. Understanding community members' wants, needs, and aspirations can help information-based projects have greater impact, value, and enhance prospects for adoption and sustainability.

548 - Principles of Software Design for Learning

Principles of Software Design for Learning --- Students are introduced to the process of designing computer-based learning environments. Students work in groups to design and prototype learning environments for real classrooms. Attention is focused on ensuring designs are based upon sound pedagogical theory and that learning environments are embedded into curriculum.

549 - Transformative Learning and Teaching with Technology

Transformative Learning and Teaching with Technology --- What role does technology play in high-performance learning and teaching environments? What are the most common mistakes schools, parents, and communities make when integrating technology into learning and teaching? How does policy at the federal, state, local, and institutional level affect what is possible with technology? We will explore the answers to these questions in this class as we examine ways technology has been used successfully (and not so successfully) in a variety of educational contexts. Students are encouraged to develop critical perspectives about the uses of technology for learning and teaching.

552 - Introduction to Accessibility

Introduction to Accessibility --- This class is an introduction to accessibility. Students will engage in discourse on several models of disability, be exposed to different types of assistive technologies, and apply what they learn to real-world accessibility and technology challenges.

554 - Consumer Health Informatics

Consumer Health Informatics --- Consumer health informatics (CHI) gives health care consumers information and tools to facilitate their engagement. Students will become familiar with, and evaluate, a range of CHI applications. They will also assess the needs and technological practices of potential users, generate theory-informed design and implementation strategies, and select appropriate evaluation approaches.

559 - Introduction to AR/VR Application Design

Introduction to AR/VR Application Design --- This course will introduce students to Augmented Reality (AR) and Virtual Reality (VR) interfaces. This course covers basic concepts; students will create two mini-projects, one focused on AR and one on VR, using prototyping tools. The course requires neither special background nor programming experience.

561 - Natural Language Processing

Natural Language Processing --- Linguistics fundamentals of natural language processing (NLP), part of speech tagging, hidden Markov models, syntax and parsing, lexical semantics, compositional semantics, word sense disambiguation, machine translation. Additional topics such as sentiment analysis, text generation, and deep learning for NLP>

563 - Game Theory

Game Theory --- Simply knowing that people behave strategically is not a recipe for success, but acquiring a framework for strategic thinking is. This course gives students the competitive edge to anticipate, formulate and analyze strategic interactions. You will learn how to acquire and process information to act effectively in strategic situations, based on analysis of the motivations of other participants. You will also learn how to incentivize the motivate users, collaborators and customers to further the objectives of an organization, community or society.