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Experimental encyclopedia puts the world at a 5-year-old’s fingertips

Garret Potter sits on a couch with Max James, holding a laptop. Max reaches toward the laptop screen. Leo looks on from the left side of the frame.

Tuesday, 10/10/2023

By Abigail McFee

“You are the expert, so we came to learn from you,” Garret Potter (MSI ’25) tells 5-year-old Max James, who has emerged from his blanket fort just in time for a usability test with Potter and fellow UX researcher Liyang Qu (MSI ’23).

Max might be young, but he is the ideal age for Everstory, an audiovisual encyclopedia that provides a way for children ages 4 to 6 — who can’t yet read — to ask questions and explore their interests. 

Potter, a dual degree master’s student at the University of Michigan School of Information and Marsal Family School of Education, came up with the idea for Everstory after working as an elementary school educator and becoming a father to a now third-grader. 

“Many existing curricula for early learners start narrow and slowly expand outward,” Potter says. But this narrow focus isn’t representative of how young learners perceive the world, or how they understand their place in it. 

Early learners have the most amazing questions. They want to know everything, and they want to know how it connects.

“Kindergarteners want to know how far the Earth is from the sun. How many planets are there? How many galaxies and solar systems are there? Were the dinosaurs alive before people, or at the same time? Early learners have the most amazing questions,” Potter says. “They want to know everything, and they want to know how it connects.”

Potter first conceived of Everstory in 2021. He wanted to create “a children's version of Wikipedia that would include maps, timelines and a connected learning experience.” He invited fellow graduate students at UMSI and the Marsal School to join the effort as designers and content developers, with Qu and Allison Chou (MSI ’24) taking the lead on UX design. 

“What ultimately convinced me was the spark of passion in Garret's eye when he told me about Everstory when we first met in SI 623," Qu says. "I feel my skills can really help him to elevate it to the next level of what it should be. So I joined the team." The multilingual, multicultural team of volunteers has developed content for Everstory in English, Mandarin, Hindi and Punjabi. 

In 2022, Potter and his team took second place in both the James A. Kelly Learning Lever Prize and the Michigan Virtual Education Technology Contest. Everstory was officially incorporated in late 2022. Funding from UMSI’s Field Innovation and Entrepreneurship Grant, which supports startup ventures, allowed Potter and Qu to take an exciting step this past summer: conducting usability testing with elementary school librarians across southeast Michigan and children ages 4 to 6. 

“What is something you are most curious about?” Potter asks Max, who pauses to look out the living room window before responding, “How things grow on trees.” Another burning question: “How Hot Wheels are made.” 

A child reaches to press a screen that displays a map and an image of a soccer ball. An adult holds the laptop.

When Max is given the opportunity to interact with a clickable prototype of Everstory, he confidently dives in. Between a photo of a soccer ball, a pizza and a Tyrannosaurus rex, he chooses the soccer ball, revealing a new screen with a location pinpointed on a map. 

An audio recording plays, offering a definition of soccer along with a brief history. When Max is prompted to press the “next” button, he sees options to learn about soccer balls, cleats, fields, uniforms and professional players. “There’s more button pressings to do!” he observes. 

Everstory prioritizes connectivity and choice. The text-free interface gives young children access to a shared body of knowledge through spoken language and image connectivity, allowing them to go down “rabbit holes” like an adult using Wikipedia, as one query folds into another.

“It’s exciting and promising for our early learners who are hungry to learn about everything in the world,” says Katie Burrill, elementary school librarian at Martin Luther King, Jr. Elementary School in Ann Arbor. She is one of twelve librarians who tested Everstory over the summer.

Katie Burrill smiles, seated at table with Garret Potter and Liyang Qu. Each has a laptop in front of them.

“The fact that it is free is amazing and needed,” Burrill says. “We could make Everstory accessible to students as a safe, reliable online resource. Students will learn that it's a kid-friendly place for personal exploration and school projects.” 

Everstory is still in development, but Potter plans to pitch the resource to Wikimedia in coming months, using data collected during beta testing to convey its value and feasibility. Provided there is interest, he would be happy to give Everstory to an organization or company that could make it widely available to users free of charge. 

In the right hands, Everstory’s influence could be as far-reaching as its content. 

“My hope is that it would have the greatest impact possible, which would be that it could help prevent future wars,” Potter says. “When somebody lives in a subculture or a geographic setting, what they learn, what they believe, what they value is drastically shaped by their immediate surroundings and their immediate influences. Depending on where you grow up, people may not even have time to answer your questions.” 

Using Everstory, a child born in the U.S. could learn that soccer is called football in many countries, that it is played around the globe and was played in China over 2,000 years ago. Potter believes that global context and historical context are building blocks for empathy. “For a child to have access to that sort of knowledge could change the trajectory of their life, and maybe the trajectory of larger communities or nations,” he says. 

These are immense objectives, but Everstory poses the question: Why think small?  

 

Note on images: Potter and Qu conducted all interviews and usability tests at tables with safe separation in the presence of primary care providers. In the usability test shown in Images 1 and 2, Max and the James family (close family friends of Potter and his children) preferred that the researchers conduct the test from the familiar comfort of the living room couch.

LEARN MORE

Visit the Everstory website

Everstory’s team is almost entirely volunteer based. They welcome help. Potter invites anyone who is interested in Everstory’s work to get in touch with him at [email protected].